Browsing Mana'o - Papers on Anthropology by Subject "massively multi-player online games (MMOG)"

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  • Malaby, Thomas M. (2006)
    Approximately 11 million people worldwide regularly participate in persistent, graphically–realized, online virtual worlds (including EverQuest, Ultima Online, Second Life, and Lineage). Originally built on computer game ...
  • Malaby, Thomas M. (SAGE, 2006)
    Recent scholarship has made it clear that people within synthetic worlds (otherwise known as virtual worlds or MMORPGs) produce commodities and currencies with market value, while other work has established the increasing ...

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