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Item Description Golub, Alex en_US Lingley, Kate en_US 2010-06-17T20:45:12Z 2010-06-17T20:45:12Z 2007 en_US
dc.identifier.citation Golub, Alex and Kate Lingley. 2007. “Just Like the Qing Empire:” Internet Addiction, MMOGs, and Moral Crisis in Contemporary China. Games and Culture. en_US
dc.identifier.issn 1555-4120 en_US
dc.identifier.other Former Mana'o EPrint ID93 en_US
dc.description Non-refereed en_US
dc.description.abstract This article examines discourse about Internet addiction and video-game-related suicide in the People’s Republic of China. Through an analysis of media reportage, interview transcripts, and chat rooms, a preliminary account of the origins of contemporary Chinese concerns with Internet addiction is provided. This approach differs from biomedical models, which see Internet suicide as a form of mental illness, similar to drug or gambling addiction. This approach draws on anthropological and sociological models of the cultural construction of social problems and argues that concerns with Internet addiction are part of a more general moral crisis faced by Chinese, in response to rapid consumerism, the medicalization of mental illness, and new forms of public and publicity. en_US
dc.publisher SAGE en_US
dc.relation 10.1177/1555412007309526 en_US
dc.subject People's Republic of China en_US
dc.subject massively multi-player online games (MMOG) en_US
dc.subject consumerism en_US
dc.subject suicide en_US
dc.subject mental illness en_US
dc.subject Internet addiction en_US
dc.subject medical anthropology en_US
dc.subject science and technology studies en_US
dc.subject.lcsh Ethnology en_US
dc.subject.lcsh China en_US
dc.title “Just Like the Qing Empire:” Internet Addiction, MMOGs, and Moral Crisis in Contemporary China en_US
dc.type Article en_US

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