| dc.contributor.author |
Nardi, Bonnie |
en_US |
| dc.contributor.author |
Ly, Stella |
en_US |
| dc.contributor.author |
Harris, Justin |
en_US |
| dc.date.accessioned |
2010-06-17T20:45:20Z |
en_US |
| dc.date.available |
2010-06-17T20:45:20Z |
en_US |
| dc.date.issued |
2007 |
en_US |
| dc.identifier.citation |
Nardi, Bonnie, Stella Ly and Justin Harris. 2007. Learning Conversations in World of Warcraft. 40th Annual Hawaii International Conference on System Sciences. |
en_US |
| dc.identifier.isbn |
9780769527550 |
en_US |
| dc.identifier.isbn |
0769527558 |
en_US |
| dc.identifier.other |
Former Mana'o EPrint ID97 |
en_US |
| dc.identifier.uri |
http://hdl.handle.net/10524/1601 |
en_US |
| dc.description |
Refereed |
en_US |
| dc.description.abstract |
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three kinds of learning: fact finding, devising tactics/strategy, and acquiring game ethos. We investigate learning in the zone of proximal development as specified in cultural-historical activity theory. We examine the emotional tenor of learning conversations, noting their drama, humor, and intimacy. |
en_US |
| dc.format.extent |
10 pages |
en_US |
| dc.publisher |
IEEE |
en_US |
| dc.relation |
http://doi.ieeecomputersociety.org/10.1109/HICSS.2007.321 |
en_US |
| dc.relation |
http://darrouzet-nardi.net/bonnie/pdf/Nardi-HICSS.pdf |
en_US |
| dc.relation.ispartof |
40th Annual Hawaii International Conference on System Sciences |
en_US |
| dc.subject |
World of Warcraft |
en_US |
| dc.subject |
massively multi-player online games (MMOG) |
en_US |
| dc.subject |
learning |
en_US |
| dc.subject |
computer-mediated communication |
en_US |
| dc.subject.lcsh |
Ethnology |
en_US |
| dc.title |
Learning Conversations in World of Warcraft |
en_US |
| dc.type |
Book_section |
en_US |