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dc.contributor.author Nardi, Bonnie en_US
dc.contributor.author Ly, Stella en_US
dc.contributor.author Harris, Justin en_US
dc.date.accessioned 2010-06-17T20:45:20Z en_US
dc.date.available 2010-06-17T20:45:20Z en_US
dc.date.issued 2007 en_US
dc.identifier.citation Nardi, Bonnie, Stella Ly and Justin Harris. 2007. Learning Conversations in World of Warcraft. 40th Annual Hawaii International Conference on System Sciences. en_US
dc.identifier.isbn 9780769527550 en_US
dc.identifier.isbn 0769527558 en_US
dc.identifier.other Former Mana'o EPrint ID97 en_US
dc.identifier.uri http://hdl.handle.net/10524/1601 en_US
dc.description Refereed en_US
dc.description.abstract We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three kinds of learning: fact finding, devising tactics/strategy, and acquiring game ethos. We investigate learning in the zone of proximal development as specified in cultural-historical activity theory. We examine the emotional tenor of learning conversations, noting their drama, humor, and intimacy. en_US
dc.format.extent 10 pages en_US
dc.publisher IEEE en_US
dc.relation http://doi.ieeecomputersociety.org/10.1109/HICSS.2007.321 en_US
dc.relation http://darrouzet-nardi.net/bonnie/pdf/Nardi-HICSS.pdf en_US
dc.relation.ispartof 40th Annual Hawaii International Conference on System Sciences en_US
dc.subject World of Warcraft en_US
dc.subject massively multi-player online games (MMOG) en_US
dc.subject learning en_US
dc.subject computer-mediated communication en_US
dc.subject.lcsh Ethnology en_US
dc.title Learning Conversations in World of Warcraft en_US
dc.type Book_section en_US

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