| dc.contributor.author |
Kosminsky, Eli |
en_US |
| dc.date.accessioned |
2010-07-22T02:10:26Z |
en_US |
| dc.date.available |
2010-07-22T02:10:26Z |
en_US |
| dc.date.issued |
2010-02 |
en_US |
| dc.identifier.citation |
Journal of Virtual Worlds Research, vol. 2, no. 4, pp. 4-16 |
en_US |
| dc.identifier.issn |
1941-8477 |
en_US |
| dc.identifier.uri |
http://hdl.handle.net/10524/1689 |
en_US |
| dc.format.extent |
16 pages |
en_US |
| dc.language.iso |
en-US |
en_US |
| dc.publisher |
Virtual Worlds Institute, Inc. |
en_US |
| dc.rights |
Creative Commons Attribution No Derivative Works 3.0 |
en_US |
| dc.subject |
economy |
en_US |
| dc.subject |
perfect competition |
en_US |
| dc.subject |
MMORPG |
en_US |
| dc.subject |
World of Warcraft |
en_US |
| dc.subject.lcsh |
Ethnology |
en_US |
| dc.title |
Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds |
en_US |
| dc.type |
Article |
en_US |
| dc.type.dcmi |
Text |
en_US |