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dc.contributor.author Kosminsky, Eli en_US
dc.date.accessioned 2010-07-22T02:10:26Z en_US
dc.date.available 2010-07-22T02:10:26Z en_US
dc.date.issued 2010-02 en_US
dc.identifier.citation Journal of Virtual Worlds Research, vol. 2, no. 4, pp. 4-16 en_US
dc.identifier.issn 1941-8477 en_US
dc.identifier.uri http://hdl.handle.net/10524/1689 en_US
dc.format.extent 16 pages en_US
dc.language.iso en-US en_US
dc.publisher Virtual Worlds Institute, Inc. en_US
dc.rights Creative Commons Attribution No Derivative Works 3.0 en_US
dc.subject economy en_US
dc.subject perfect competition en_US
dc.subject MMORPG en_US
dc.subject World of Warcraft en_US
dc.subject.lcsh Ethnology en_US
dc.title Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds en_US
dc.type Article en_US
dc.type.dcmi Text en_US

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