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dc.contributor.author Klastrup, Lisbeth en_US
dc.contributor.author Tosca, Susana en_US
dc.date.accessioned 2010-07-22T19:36:30Z en_US
dc.date.available 2010-07-22T19:36:30Z en_US
dc.date.issued 2009-02 en_US
dc.identifier.citation Journal of Virtual Worlds Research Vol. 1, No. 3, pp. 3-17 en_US
dc.identifier.issn 1941-8477 en_US
dc.identifier.uri http://hdl.handle.net/10524/1691 en_US
dc.description.abstract This paper explores the neglected area of clothing and fashion in computer games, particularly MMORPGs, which we claim is an important aspect of game aesthetics and player performance. Combining knowledge from the cultural studies of fashion with a study of the function and importance of clothing in the gameworld World of Warcraft (WoW), and drawing on qualitative methods, we argue that fashion in an online gameworld like WoW is a vehicle for personal storytelling and individualization. en_US
dc.format.extent 15 pages en_US
dc.language.iso en en_US
dc.publisher Virtual Worlds Institute, Inc. en_US
dc.rights Creative Commons Attribution No Derivative Works 3.0 en_US
dc.subject game design en_US
dc.subject players en_US
dc.subject storytelling en_US
dc.subject fashion en_US
dc.subject clothing en_US
dc.subject World of Warcraft en_US
dc.subject MMORPGs en_US
dc.subject.lcsh Ethnology en_US
dc.title "Because it just looks cool!" Fashion as character performance: The Case of WoW en_US
dc.type Article en_US
dc.type.dcmi Text en_US

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