Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds
dc.contributor.author | Kosminsky, Eli | |
dc.date.accessioned | 2010-07-22T02:10:26Z | |
dc.date.available | 2010-07-22T02:10:26Z | |
dc.date.issued | 2010-02 | |
dc.format.extent | 16 pages | |
dc.identifier.citation | Journal of Virtual Worlds Research, vol. 2, no. 4, pp. 4-16 | |
dc.identifier.issn | 1941-8477 | |
dc.identifier.uri | http://hdl.handle.net/10524/1689 | |
dc.language.iso | en-US | |
dc.publisher | Virtual Worlds Institute, Inc. | |
dc.rights | Creative Commons Attribution No Derivative Works 3.0 | |
dc.subject | economy | |
dc.subject | perfect competition | |
dc.subject | MMORPG | |
dc.subject | World of Warcraft | |
dc.subject.lcsh | Ethnology | |
dc.title | Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds | |
dc.type | Article | |
dc.type.dcmi | Text |