Parlaying Value: Capital in and Beyond Virtual Worlds

dc.contributor.authorMalaby, Thomas M.
dc.date.accessioned2010-06-17T20:45:42Z
dc.date.available2010-06-17T20:45:42Z
dc.date.issued2006
dc.descriptionRefereed
dc.description.abstractRecent scholarship has made it clear that people within synthetic worlds (otherwise known as virtual worlds or MMORPGs) produce commodities and currencies with market value, while other work has established the increasing importance of social networks within and between worlds, as well as across the boundary which appears to separate them from the rest of users’ lives. To tie these two threads together, and account for the use of these environments for the development of expertise and credentials, I propose adding a third form, cultural capital, to the mix, and outline a model for understanding capital in all its manifestations: material, social, and cultural. This model will make it possible to explore how actors within synthetic worlds transform, or parlay, these forms from one into the other, and furthermore how these forms are used across all the domains wherein users act, blurring any qualitative distinction between virtual and real worlds.
dc.description.sponsorshipNational Science Foundation Ethics and Values Studies in the Science & Society Program
dc.description.sponsorshipCenter for 21st Century Studies at the University of Wisconsin-Milwaukee
dc.identifier.citationMalaby, Thomas M. 2006. Parlaying Value: Capital in and Beyond Virtual Worlds. Games and Culture 1(2): 141-162.
dc.identifier.issn1555-4120
dc.identifier.otherFormer Mana'o EPrint ID108
dc.identifier.urihttp://hdl.handle.net/10524/1612
dc.publisherSAGE
dc.relationhttp://gac.sagepub.com/cgi/content/abstract/1/2/141
dc.relationhttp://ssrn.com/abstract=871851
dc.relation10.1177/1555412006286688
dc.subjectsocial capital
dc.subjectcultural capital
dc.subjectmassively multi-player online games (MMOG)
dc.subjectcommodities
dc.subjectvirtual worlds
dc.subject.lcshEthnology
dc.titleParlaying Value: Capital in and Beyond Virtual Worlds
dc.typeArticle

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