Cultural Consonance and Mental Wellness in the World of Warcraft: Online Games as Cognitive Technologies of ‘Absorption-Immersion’

dc.contributor.author Snodgrass, Jeffrey G.
dc.contributor.author Lacy, Michael G.
dc.contributor.author Dengah, H.J. Francois II
dc.contributor.author Fagan, Jesse
dc.date.accessioned 2011-11-09T20:34:48Z
dc.date.available 2011-11-09T20:34:48Z
dc.date.issued 2011
dc.description.abstract We use survey data—interpreted through ethnographic interviews and our own game-playing experiences—to model the way culture impacts the therapeutic dynamics of play in the popular online game World of Warcraft (WoW). To do so, we utilize cognitive anthropological understandings of ‘cultural consonance’ (Dressler and Bindon 2000)—that is, the extent to which individuals embody or fail to embody socially shared and sanctioned models of success. We find that players who report more individual ‘consonance’ with culturally shared models of ‘real-life’ or offline success are more likely to play in healthier ways as assessed through players’ self-reports of the impact of WoW on their life happiness, stress relief, and patterns of problematic play. We uncover both direct relationships between an individual’s relative degree of cultural consonance and these wellness outcomes and also indirect ones mediated by ‘absorption-immersion’ (defined as the extent that players feel like they are in a virtual world and in some cases actually their character). Overall, we suggest that WoW—and more generally multiplayer online role-playing games (‘MMORPGs’ or ‘MMOs’ for short) of which WoW is one example—can be thought of as cultural-cognitive technologies promoting a partitioned or ‘dissociated’ consciousness (Lynn 2005) in which players can attribute dimensions of self to in-game characters for potential psychological benefit or harm.
dc.format.extent 33 pages
dc.identifier.citation Cognitive Technology, Vol. 16, Issue 1
dc.identifier.issn 1091-8388
dc.identifier.uri http://hdl.handle.net/10524/18750
dc.language.iso en-US
dc.publisher Society for Applied Research in Memory and Cognition
dc.subject cultural consonance
dc.subject immersion
dc.subject well-being
dc.subject World of Warcraft
dc.subject massively multi-player online games (MMOG)
dc.subject.lcsh Ethnology
dc.title Cultural Consonance and Mental Wellness in the World of Warcraft: Online Games as Cognitive Technologies of ‘Absorption-Immersion’
dc.type Article
dc.type.dcmi Text
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