Restorative Magical Adventure or Warcrack?: Motivated MMO Play and the Pleasures and Perils of Online Experience

dc.contributor.author Snodgrass, Jeffrey G.
dc.contributor.author Dengah, H.J. Francois II
dc.contributor.author Lacy, Michael G.
dc.contributor.author Fagan, Jesse
dc.contributor.author Most, David
dc.contributor.author Blank, Michael
dc.contributor.author Howard, Lahoma
dc.contributor.author Kershner, Chad R.
dc.contributor.author Krambeer, Gregory
dc.contributor.author Leavitt-Reynolds, Alissa
dc.contributor.author Reynolds, Adam
dc.contributor.author Vyvial-Larson, Jessica
dc.contributor.author Whaley, Josh
dc.contributor.author Wintersteen, Benjamin
dc.date.accessioned 2011-06-06T18:49:07Z
dc.date.available 2011-06-06T18:49:07Z
dc.date.issued 2012-01
dc.description.abstract Combining perspectives from the new science of happiness with discussions regarding “problematic” and “addictive” play in multiplayer online games, we examine how player motivations pattern both positive and negative gaming experiences. Specifically, using ethnographic interviews and a survey, we explore the utility of Yee’s (2007) 3-factor motivational framework for explaining the positive or negative quality of experiences in the popular online game World of Warcraft. We find that playing to Achieve is strongly associated with distressful play, results that support findings from other studies. By contrast, Social and Immersion play lead more typically to positive gaming experiences, conclusions diverging from those frequently reported in the literature. Overall, we suggest that paying attention to the positive as well as negative dimensions of inhabiting these online worlds will both provide both for more balanced portraits of gamers’ experiences and also potentially clarify pathways toward problematic and addictive play.
dc.format.extent 39 pages
dc.identifier.citation Games and Culture, 7(1)
dc.identifier.issn 1555-4120
dc.identifier.uri http://hdl.handle.net/10524/11907
dc.language.iso en-US
dc.publisher SAGE
dc.relation.uri http://gac.sagepub.com/
dc.rights © The Author(s)
dc.subject massively multi-player online games (MMOG)
dc.subject World of Warcraft
dc.subject motivation
dc.subject happiness
dc.subject Internet addiction
dc.subject.lcsh Ethnology
dc.title Restorative Magical Adventure or Warcrack?: Motivated MMO Play and the Pleasures and Perils of Online Experience
dc.type Article
dc.type.dcmi Text
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