"Because it just looks cool!" Fashion as character performance: The Case of WoW

dc.contributor.authorKlastrup, Lisbeth
dc.contributor.authorTosca, Susana
dc.date.accessioned2010-07-22T19:36:30Z
dc.date.available2010-07-22T19:36:30Z
dc.date.issued2009-02
dc.description.abstractThis paper explores the neglected area of clothing and fashion in computer games, particularly MMORPGs, which we claim is an important aspect of game aesthetics and player performance. Combining knowledge from the cultural studies of fashion with a study of the function and importance of clothing in the gameworld World of Warcraft (WoW), and drawing on qualitative methods, we argue that fashion in an online gameworld like WoW is a vehicle for personal storytelling and individualization.
dc.format.extent15 pages
dc.identifier.citationJournal of Virtual Worlds Research Vol. 1, No. 3, pp. 3-17
dc.identifier.issn1941-8477
dc.identifier.urihttp://hdl.handle.net/10524/1691
dc.language.isoen
dc.publisherVirtual Worlds Institute, Inc.
dc.rightsCreative Commons Attribution No Derivative Works 3.0
dc.subjectgame design
dc.subjectplayers
dc.subjectstorytelling
dc.subjectfashion
dc.subjectclothing
dc.subjectWorld of Warcraft
dc.subjectMMORPGs
dc.subject.lcshEthnology
dc.title"Because it just looks cool!" Fashion as character performance: The Case of WoW
dc.typeArticle
dc.type.dcmiText

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