"Because it just looks cool!" Fashion as character performance: The Case of WoW

dc.contributor.author Klastrup, Lisbeth
dc.contributor.author Tosca, Susana
dc.date.accessioned 2010-07-22T19:36:30Z
dc.date.available 2010-07-22T19:36:30Z
dc.date.issued 2009-02
dc.description.abstract This paper explores the neglected area of clothing and fashion in computer games, particularly MMORPGs, which we claim is an important aspect of game aesthetics and player performance. Combining knowledge from the cultural studies of fashion with a study of the function and importance of clothing in the gameworld World of Warcraft (WoW), and drawing on qualitative methods, we argue that fashion in an online gameworld like WoW is a vehicle for personal storytelling and individualization.
dc.format.extent 15 pages
dc.identifier.citation Journal of Virtual Worlds Research Vol. 1, No. 3, pp. 3-17
dc.identifier.issn 1941-8477
dc.identifier.uri http://hdl.handle.net/10524/1691
dc.language.iso en
dc.publisher Virtual Worlds Institute, Inc.
dc.rights Creative Commons Attribution No Derivative Works 3.0
dc.subject game design
dc.subject players
dc.subject storytelling
dc.subject fashion
dc.subject clothing
dc.subject World of Warcraft
dc.subject MMORPGs
dc.subject.lcsh Ethnology
dc.title "Because it just looks cool!" Fashion as character performance: The Case of WoW
dc.type Article
dc.type.dcmi Text
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