“Just Like the Qing Empire:” Internet Addiction, MMOGs, and Moral Crisis in Contemporary China

dc.contributor.authorGolub, Alex
dc.contributor.authorLingley, Kate
dc.date.accessioned2010-06-17T20:45:12Z
dc.date.available2010-06-17T20:45:12Z
dc.date.issued2007
dc.descriptionNon-refereed
dc.description.abstractThis article examines discourse about Internet addiction and video-game-related suicide in the People’s Republic of China. Through an analysis of media reportage, interview transcripts, and chat rooms, a preliminary account of the origins of contemporary Chinese concerns with Internet addiction is provided. This approach differs from biomedical models, which see Internet suicide as a form of mental illness, similar to drug or gambling addiction. This approach draws on anthropological and sociological models of the cultural construction of social problems and argues that concerns with Internet addiction are part of a more general moral crisis faced by Chinese, in response to rapid consumerism, the medicalization of mental illness, and new forms of public and publicity.
dc.identifier.citationGolub, Alex and Kate Lingley. 2007. “Just Like the Qing Empire:” Internet Addiction, MMOGs, and Moral Crisis in Contemporary China. Games and Culture.
dc.identifier.issn1555-4120
dc.identifier.otherFormer Mana'o EPrint ID93
dc.identifier.urihttp://hdl.handle.net/10524/1597
dc.publisherSAGE
dc.relation10.1177/1555412007309526
dc.subjectPeople's Republic of China
dc.subjectmassively multi-player online games (MMOG)
dc.subjectconsumerism
dc.subjectsuicide
dc.subjectmental illness
dc.subjectInternet addiction
dc.subjectmedical anthropology
dc.subjectscience and technology studies
dc.subject.lcshEthnology
dc.subject.lcshChina
dc.title“Just Like the Qing Empire:” Internet Addiction, MMOGs, and Moral Crisis in Contemporary China
dc.typeArticle

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