Learning Conversations in World of Warcraft
Date
2007
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IEEE
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Abstract
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three kinds of learning: fact finding, devising tactics/strategy, and acquiring game ethos. We investigate learning in the zone of proximal development as specified in cultural-historical activity theory. We examine the emotional tenor of learning conversations, noting their drama, humor, and intimacy.
Description
Refereed
Keywords
World of Warcraft, massively multi-player online games (MMOG), learning, computer-mediated communication, Ethnology
Citation
Nardi, Bonnie, Stella Ly and Justin Harris. 2007. Learning Conversations in World of Warcraft. 40th Annual Hawaii International Conference on System Sciences.
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10 pages
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Related To
http://doi.ieeecomputersociety.org/10.1109/HICSS.2007.321
http://darrouzet-nardi.net/bonnie/pdf/Nardi-HICSS.pdf
40th Annual Hawaii International Conference on System Sciences
http://darrouzet-nardi.net/bonnie/pdf/Nardi-HICSS.pdf
40th Annual Hawaii International Conference on System Sciences
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