Learning Conversations in World of Warcraft
dc.contributor.author | Nardi, Bonnie | |
dc.contributor.author | Ly, Stella | |
dc.contributor.author | Harris, Justin | |
dc.date.accessioned | 2010-06-17T20:45:20Z | |
dc.date.available | 2010-06-17T20:45:20Z | |
dc.date.issued | 2007 | |
dc.description | Refereed | |
dc.description.abstract | We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three kinds of learning: fact finding, devising tactics/strategy, and acquiring game ethos. We investigate learning in the zone of proximal development as specified in cultural-historical activity theory. We examine the emotional tenor of learning conversations, noting their drama, humor, and intimacy. | |
dc.format.extent | 10 pages | |
dc.identifier.citation | Nardi, Bonnie, Stella Ly and Justin Harris. 2007. Learning Conversations in World of Warcraft. 40th Annual Hawaii International Conference on System Sciences. | |
dc.identifier.isbn | 9780769527550 | |
dc.identifier.isbn | 0769527558 | |
dc.identifier.other | Former Mana'o EPrint ID97 | |
dc.identifier.uri | http://hdl.handle.net/10524/1601 | |
dc.publisher | IEEE | |
dc.relation | http://doi.ieeecomputersociety.org/10.1109/HICSS.2007.321 | |
dc.relation | http://darrouzet-nardi.net/bonnie/pdf/Nardi-HICSS.pdf | |
dc.relation.ispartof | 40th Annual Hawaii International Conference on System Sciences | |
dc.subject | World of Warcraft | |
dc.subject | massively multi-player online games (MMOG) | |
dc.subject | learning | |
dc.subject | computer-mediated communication | |
dc.subject.lcsh | Ethnology | |
dc.title | Learning Conversations in World of Warcraft | |
dc.type | Book_section |
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