Learning Conversations in World of Warcraft

dc.contributor.authorNardi, Bonnie
dc.contributor.authorLy, Stella
dc.contributor.authorHarris, Justin
dc.date.accessioned2010-06-17T20:45:20Z
dc.date.available2010-06-17T20:45:20Z
dc.date.issued2007
dc.descriptionRefereed
dc.description.abstractWe examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three kinds of learning: fact finding, devising tactics/strategy, and acquiring game ethos. We investigate learning in the zone of proximal development as specified in cultural-historical activity theory. We examine the emotional tenor of learning conversations, noting their drama, humor, and intimacy.
dc.format.extent10 pages
dc.identifier.citationNardi, Bonnie, Stella Ly and Justin Harris. 2007. Learning Conversations in World of Warcraft. 40th Annual Hawaii International Conference on System Sciences.
dc.identifier.isbn9780769527550
dc.identifier.isbn0769527558
dc.identifier.otherFormer Mana'o EPrint ID97
dc.identifier.urihttp://hdl.handle.net/10524/1601
dc.publisherIEEE
dc.relationhttp://doi.ieeecomputersociety.org/10.1109/HICSS.2007.321
dc.relationhttp://darrouzet-nardi.net/bonnie/pdf/Nardi-HICSS.pdf
dc.relation.ispartof40th Annual Hawaii International Conference on System Sciences
dc.subjectWorld of Warcraft
dc.subjectmassively multi-player online games (MMOG)
dc.subjectlearning
dc.subjectcomputer-mediated communication
dc.subject.lcshEthnology
dc.titleLearning Conversations in World of Warcraft
dc.typeBook_section

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