Learning Conversations in World of Warcraft

dc.contributor.author Nardi, Bonnie
dc.contributor.author Ly, Stella
dc.contributor.author Harris, Justin
dc.date.accessioned 2010-06-17T20:45:20Z
dc.date.available 2010-06-17T20:45:20Z
dc.date.issued 2007
dc.description Refereed
dc.description.abstract We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three kinds of learning: fact finding, devising tactics/strategy, and acquiring game ethos. We investigate learning in the zone of proximal development as specified in cultural-historical activity theory. We examine the emotional tenor of learning conversations, noting their drama, humor, and intimacy.
dc.format.extent 10 pages
dc.identifier.citation Nardi, Bonnie, Stella Ly and Justin Harris. 2007. Learning Conversations in World of Warcraft. 40th Annual Hawaii International Conference on System Sciences.
dc.identifier.isbn 9780769527550
dc.identifier.isbn 0769527558
dc.identifier.other Former Mana'o EPrint ID97
dc.identifier.uri http://hdl.handle.net/10524/1601
dc.publisher IEEE
dc.relation http://doi.ieeecomputersociety.org/10.1109/HICSS.2007.321
dc.relation http://darrouzet-nardi.net/bonnie/pdf/Nardi-HICSS.pdf
dc.relation.ispartof 40th Annual Hawaii International Conference on System Sciences
dc.subject World of Warcraft
dc.subject massively multi-player online games (MMOG)
dc.subject learning
dc.subject computer-mediated communication
dc.subject.lcsh Ethnology
dc.title Learning Conversations in World of Warcraft
dc.type Book_section
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